Well finals are upon us, which means here are a ton of final projects that were due this week!

This one is a base mesh, basic human sculpt for Organic Modeling.

This is a tree that I modeled for another project with a classmate of mine.  Not sure if we hit the spring show deadline but it was still good experience working with extrusion techniques.

Here is an update for the stuff from my blendshapes class. :)   It’s basically making facial expressions.. these are the first drafts for them, already working on the second round.

… and finally, my attempt at making “happy” that just made him look like a deranged psycho!

For my games design class I had to make a replica of my bedroom.  We had a budget of 3,000 tris which is crazy small, and the texture maps had to be 128×128 pixels!  These requirements aren’t as common in the industry now as they were a few years ago.  For reference, the average texture map I had been working in is at least 2kx2k, and scenes typically have into the hundreds of thousands to millions of polygons, so this was a challenge.  :D   Also, the lighting is done through vertex color application instead of using actual lights, so anytime I want to change the lights is a bit of a hassle. x_x

Well I did a machette version for this model that I don’t know if I ever posted so soon I’ll throw some images up here. For now, here is a model of him in his early stages. :)

Ok I totally couldn’t help myself. On the left is the 2nd head I have ever done… on the right is the THIRD head I’ve ever done. HOLY DIFFERENCE, BATMAN! Really though, I’m happy and sort of feel like I’m getting somewhere with ZBrush now.