Well finals are upon us, which means here are a ton of final projects that were due this week!

This is a creature I designed for my games class. :)

Well finals are upon us, which means here are a ton of final projects that were due this week!

I have an original design for this creature a little earlier on in the blog.  Here he is all modeled in 3D.

Well finals are upon us, which means here are a ton of final projects that were due this week!

This one is a base mesh, basic human sculpt for Organic Modeling.

For my games design class I had to make a replica of my bedroom.  We had a budget of 3,000 tris which is crazy small, and the texture maps had to be 128×128 pixels!  These requirements aren’t as common in the industry now as they were a few years ago.  For reference, the average texture map I had been working in is at least 2kx2k, and scenes typically have into the hundreds of thousands to millions of polygons, so this was a challenge.  :D   Also, the lighting is done through vertex color application instead of using actual lights, so anytime I want to change the lights is a bit of a hassle. x_x

Well I did a machette version for this model that I don’t know if I ever posted so soon I’ll throw some images up here. For now, here is a model of him in his early stages. :)

Here is an update on that creature design I did earlier. I decided on a ball and chain instead of a dystopian factory. We had to do a full detailed drawing for my class today. :)