Here is an update for the stuff from my blendshapes class.
It’s basically making facial expressions.. these are the first drafts for them, already working on the second round.




… and finally, my attempt at making “happy” that just made him look like a deranged psycho!

For my games design class I had to make a replica of my bedroom. We had a budget of 3,000 tris which is crazy small, and the texture maps had to be 128×128 pixels! These requirements aren’t as common in the industry now as they were a few years ago. For reference, the average texture map I had been working in is at least 2kx2k, and scenes typically have into the hundreds of thousands to millions of polygons, so this was a challenge.
Also, the lighting is done through vertex color application instead of using actual lights, so anytime I want to change the lights is a bit of a hassle. x_x



Here is an update on that creature design I did earlier. I decided on a ball and chain instead of a dystopian factory. We had to do a full detailed drawing for my class today. 

The second head I sculpted in ZBrush… ever. x.x I have SO MUCH TO LEARN. Thankfully my Organic2 teacher is really helpful.


My favorite monster concept so far for a class. The idea is that his back would be above water and there’d be some weird civilization on top of it with lots of gross polluting factories.
Here is an update on Tubby.. she got some liposuction done and now actually kind of looks like a deer. I still want to make her head bigger/longer and I feel that her legs are too thick, even for a fallow deer.

This is a room that I textured and lit in Maya. It’s far from done.. the teacher still has some stuff I need to fix. He said the crazy colors (orange/green) were sort of campy but I liked them. XD
