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Tag: AAU

Timey Wimey

Timey Wimey

Found some images of lip shapes and was messing around during class trying to get the timing right for my lip synch.  He actually doesn’t want me to do this quote, so I’m just going to do it on my own time.

Here’s the quote and a link to the vid:

“It’s more like a big ball of wibbly wobbly.. timey wimey.. stuff..”

…. and here’s my vid

WibblyWobbly

Spring Show Project

Spring Show Project

So I’m pretty sure it’s ok if I post this here since it’s for a student project. Just a dock I modeled for an aquatic plane to land next to in a scene. 🙂 Not painted or anything yet, but I was just asked to model so no texturing this time!

My Room!

My Room!

For my games design class I had to make a replica of my bedroom.  We had a budget of 3,000 tris which is crazy small, and the texture maps had to be 128×128 pixels!  These requirements aren’t as common in the industry now as they were a few years ago.  For reference, the average texture map I had been working in is at least 2kx2k, and scenes typically have into the hundreds of thousands to millions of polygons, so this was a challenge.  😀  Also, the lighting is done through vertex color application instead of using actual lights, so anytime I want to change the lights is a bit of a hassle. x_x